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grandbrinus

66 Game Reviews

29 w/ Responses

This game is cool.
But wow, art is special... maybe you shouldn't resize your sprites, it pixelates them and it's not pleasant to watch.
The thing which upset me totally is your texts. I cant' see my score ! Your background is brown, and the text is brown, so how can we see it ? I gave score as example, but it's the same for every texts.

"Game is extremely difficult". I don't think so. I scored 6442, i don't know if it's a good score but i think i have reached the 5,000 you told.
I had to try a lot, because sometimes rocks of both side are joined. I don't have any way to go through. Nevertheless, it's addicting.

EliteGamesIndustries responds:

Thanks you for you comment! We will fix the text in the next update for your convience! The sprites we will look into fixing. Thanks again!

Eli Ward
CEO,
EliteGamesIndustries

Your game is truly interesting !
But it need some polish.

There is some bugs :
- If you lost the comics at the start of the game by dragging them to much, you need to refresh because it stuck you (use "Bound to layout" behavior for not letting it disapearing from the screen)
- If you are killing a purple monster, then you leave him, and touch him again, it kill you.
- On the world 2, level 2, platforms are falling by themselves at the start of the level, before you touch them

Nevertheless, i like your concept.
But is this game related to "future in 2030" ?

Luminem responds:

Thanks you very much for telling me the bugs :) but how I said to another guy, I won't be able to fix them before Construct 2 jam.. so :/
And yes, I know the main theme isnt' 2030, but the game mention 'future technology' and 'past technology'. When Tom Fulp wrote the post about the jam, I read it and the theme hadn't to be exactly future in 2030 or that was what I understood ;)

The game is not bad, but should be developed.

It's a really hard game. Aiming spaceships looks totally impossible. Every 3s i explode because i press left, my ship go left, i release it, my ship rotate backward... and i fail my shots.
And pressing at any time the spacebar is really annoying. You can do two options :
-> Automatic shoot (the ship will always shoot)
-> Using "Is pressed" event instead of "On pressed" trigger.

Nevertheless, the speed is interesting. Maybe some players will find it too fast, but in my opinion, going fast with a spaceship is really cool. Graphics and music are nice.

Continue like that ;)

theritalinkid responds:

Thanks for the feedback. I'll look at adding autofire instead of single shot. I started running out of events (and time) so a lot of features hit the cutting room floor. I'm getting better with Construct 2 (this is my second game with the program) and I'm still trying to figure a better way to control the ship. I tried asteroids style controls, and that ended in tears.

This game is nice. Nothing really new in the concept but levels are really good.
And there is an awesome music.

GravityShift responds:

Thanks for your feedback! Which level mechanics do you think you enjoyed the most?

This game is totally crazy and so fun !
It makes me laugh so much when i see my zombie rotating and be totally uncontrollable.
Chance, frustration and skills. A good game.

Nevertheless a detail : a Newgrounds leaderboard could be better than this one.

jupitron responds:

Thanks a lot! I tried to implement a newgrounds leaderboard but couldnt do it.

Im so glad you enjoyed it!

This game is OK.
A little zen music can makes the experience better.

It's a little detail but i had to use a translator for the final text. I think you should add an English version of it, because on NG, i think it has much English-speakers than Dutch speakers ! ;)

Nevertheless your game is fun

This game have a lots of problems.
This kind of game is well-known now, and this new version brings nothing new.
There is only one type of ball, one material, levels seems to be all the same (there is two or three tricks for achieve them all)

Adding to this, there is a medal-counter bug : sometimes, the cursor don't reach any medal, but it shows me I won a gold medal.

I don't find any fun in this game.

Making hard games is easy. Making good and hard games is... hard.
Here the concept is interesting. Now, why everything is flashing and makes my brain dying so fast ?
It's useless. The concept alone is already hard to play, so adding soft colours will allow us to play quietly, and only concentrate to our objective.

Adding to that, you should add an automatic replay. It's boring to push R every 2s.

Special mention to the music which is good.

Noster3000 responds:

Thanks for the feedback! I appreciate it! The reason I made it flash is to throw you off from your main goal which is to keep the ball in the play area.

Yay ! 100672 reached !
Your game is well-made, Construct2's techniques are greatly used. But it's truly sad and dead.

My advices :
- Add a music (you can find them for free on a lots of websites : jamendo, incompetech...)
- Add happiness (your background is cool and coloured, why is it so dark ? make it brighter and it will enjoy your eyes !)
- It is too easy, for that, you can do some things like :
> adding more mines along the time, because for now, only one by one apparition is not enough.
> moving the spaceship near the center along the time. It will give less time to the player to react when mines are shown.
> speed up the spaceship along the time for the same reason
> why not trying to add more enemies ? (land shooters, missiles as in Jetpack Joyride etc...)

I don't explain that you should add all of them at the same time, because your game don't have to be impossible ! But I try to give to you solutions for making life to your game.

Tetriser responds:

I've updated the game with some improvements:

- Incoming rockets
- Another aircrafts in the background
- More mines along the time
- Jet loop sounds
- A music from bart (an OpenGameArt.org user), titled Xeon Theme Remastered. Which also performed in "STK Enterprise" track in SuperTuxKart.

When i read the scenario, i didn't expect it will be a Space Invader remake !
Nevertheless, the game it great. Sounds, graphics, and gameplay are well-made, the Construct2's techniques are mastered.

BUT.

It's not perfect.
- You need to add a background to your texts, because they are unreadable. A TiledBackground with a plain black color, opacity 50 is sufficient under every text.
- Your game is slow ! Shooting is a patience trick. In my opinion you should speed up the shooting frequency.
- You should add a "hurt" animation for our spaceship when missiles touch us. A "Flash" behavior is sufficient, with a little sound. It's for telling to the player to watch the lives he has.
- No "mute" button.
- You have a little glitch : when i've won a level, if walls are on my way when i go up to the next level, i push them with my spaceship. For repairing that : when the level is won, destroy every objects on the scene ;)

However, it's a good game.

najikadri responds:

Thanks I'll definitely going to update it with your ideas ! :)
update: I've done what you have said! thanks!

Infokub Arcade make cool and hard games since 2013. We are not affraid to challenge players in offering conceptual games, with interesting universes and hardcore levels. We love to feel proud when we achieve a hard task, we want you to feel the same.

Infokub Arcade @grandbrinus

Age 31, Male

Game developer

France

Joined on 7/23/09

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