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grandbrinus

65 Game Reviews

28 w/ Responses

Your game is truly interesting !
But it need some polish.

There is some bugs :
- If you lost the comics at the start of the game by dragging them to much, you need to refresh because it stuck you (use "Bound to layout" behavior for not letting it disapearing from the screen)
- If you are killing a purple monster, then you leave him, and touch him again, it kill you.
- On the world 2, level 2, platforms are falling by themselves at the start of the level, before you touch them

Nevertheless, i like your concept.
But is this game related to "future in 2030" ?

Luminem responds:

Thanks you very much for telling me the bugs :) but how I said to another guy, I won't be able to fix them before Construct 2 jam.. so :/
And yes, I know the main theme isnt' 2030, but the game mention 'future technology' and 'past technology'. When Tom Fulp wrote the post about the jam, I read it and the theme hadn't to be exactly future in 2030 or that was what I understood ;)

The game is not bad, but should be developed.

It's a really hard game. Aiming spaceships looks totally impossible. Every 3s i explode because i press left, my ship go left, i release it, my ship rotate backward... and i fail my shots.
And pressing at any time the spacebar is really annoying. You can do two options :
-> Automatic shoot (the ship will always shoot)
-> Using "Is pressed" event instead of "On pressed" trigger.

Nevertheless, the speed is interesting. Maybe some players will find it too fast, but in my opinion, going fast with a spaceship is really cool. Graphics and music are nice.

Continue like that ;)

theritalinkid responds:

Thanks for the feedback. I'll look at adding autofire instead of single shot. I started running out of events (and time) so a lot of features hit the cutting room floor. I'm getting better with Construct 2 (this is my second game with the program) and I'm still trying to figure a better way to control the ship. I tried asteroids style controls, and that ended in tears.

This game is nice. Nothing really new in the concept but levels are really good.
And there is an awesome music.

GravityShift responds:

Thanks for your feedback! Which level mechanics do you think you enjoyed the most?

This game is OK.
A little zen music can makes the experience better.

It's a little detail but i had to use a translator for the final text. I think you should add an English version of it, because on NG, i think it has much English-speakers than Dutch speakers ! ;)

Nevertheless your game is fun

This game have a lots of problems.
This kind of game is well-known now, and this new version brings nothing new.
There is only one type of ball, one material, levels seems to be all the same (there is two or three tricks for achieve them all)

Adding to this, there is a medal-counter bug : sometimes, the cursor don't reach any medal, but it shows me I won a gold medal.

I don't find any fun in this game.

Yay ! 100672 reached !
Your game is well-made, Construct2's techniques are greatly used. But it's truly sad and dead.

My advices :
- Add a music (you can find them for free on a lots of websites : jamendo, incompetech...)
- Add happiness (your background is cool and coloured, why is it so dark ? make it brighter and it will enjoy your eyes !)
- It is too easy, for that, you can do some things like :
> adding more mines along the time, because for now, only one by one apparition is not enough.
> moving the spaceship near the center along the time. It will give less time to the player to react when mines are shown.
> speed up the spaceship along the time for the same reason
> why not trying to add more enemies ? (land shooters, missiles as in Jetpack Joyride etc...)

I don't explain that you should add all of them at the same time, because your game don't have to be impossible ! But I try to give to you solutions for making life to your game.

Tetriser responds:

I've updated the game with some improvements:

- Incoming rockets
- Another aircrafts in the background
- More mines along the time
- Jet loop sounds
- A music from bart (an OpenGameArt.org user), titled Xeon Theme Remastered. Which also performed in "STK Enterprise" track in SuperTuxKart.

When i read the scenario, i didn't expect it will be a Space Invader remake !
Nevertheless, the game it great. Sounds, graphics, and gameplay are well-made, the Construct2's techniques are mastered.

BUT.

It's not perfect.
- You need to add a background to your texts, because they are unreadable. A TiledBackground with a plain black color, opacity 50 is sufficient under every text.
- Your game is slow ! Shooting is a patience trick. In my opinion you should speed up the shooting frequency.
- You should add a "hurt" animation for our spaceship when missiles touch us. A "Flash" behavior is sufficient, with a little sound. It's for telling to the player to watch the lives he has.
- No "mute" button.
- You have a little glitch : when i've won a level, if walls are on my way when i go up to the next level, i push them with my spaceship. For repairing that : when the level is won, destroy every objects on the scene ;)

However, it's a good game.

najikadri responds:

Thanks I'll definitely going to update it with your ideas ! :)
update: I've done what you have said! thanks!

For me, this game has non-sense difficulty. I've done my best for trying to finish one time each level. But i didn't succeed. Your game has all for being a great game : great music, funny graphics and animations. But game constraints are too much restrictive.

I will not talk about "Move" level because it's hard, but if I had more patience, I could finish this level.
Now, "Stack" level isn't winnable. You have 4 constraints : rope movement, turret shots, robot moving and box counter ! When one of these constraints disturb you, you have to reset the level ! And it's very hard when you have 5 boxes stacked to not being shot by the turret. So you reset and reset again.
In my opinion, the box counter can be dropped. Because with that, your game is unplayable.

And for finishing this review : i didn't find the "pause" button, the "go back to main menu" button and the "retry level" button. It can be good if you add them ;)

romualdos responds:

grandbrinus, you give us high hopes, we put a lot of work on this game, making absolutely all from scratch, with no previous knowledge at gamemaking other than a few little experiments!
And this is the first time anyone notices in particular the music, glad you like it as well besides the graphics and animations :)
We know it´s a very difficult game, so we’ll try to modify some things for future versions. Thanks for checking out our game!

Infokub Arcade make cool and hard games since 2013. We are not affraid to challenge players in offering conceptual games, with interesting universes and hardcore levels. We love to feel proud when we achieve a hard task, we want you to feel the same.

Infokub Arcade @grandbrinus

Age 32, Male

Game developer

France

Joined on 7/23/09

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