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grandbrinus

66 Game Reviews

29 w/ Responses

Well, the concept is not very original.
But the fact that the heads have to stay around the targets make it a little more challenging.

Graphics are good, the music is kinda repetitive.
A weird thing is that i'm sure i've already hear this music. Can u tell where did you found it ?

The game need a little more polish, the stars particles sometimes are stuck on the floor, when the screen shake, we see white lines instead of scenery, the level isnt shown near the "Level" text...

But globally the game is well made, continue like that :)

Your game is ok.
It's not challenging at all. I finished the 4 first levels without stopping to run, pressing Z frenetically.

The two first enemies (pink mushroom and dark gothic) are exactly the same : same number of shots to kill and same movements.

The balls never stop, so i tried something : level 4, i killed all ennemies from the start point, before running.

The music is cool, the graphics are weirdo but it's ok, you didn't forget the visual warnings (when you take an object or kill an enemy) which is a very good point when you make a game.

So it's a good start but it needs to be improved to make it fun and challenging.

PrincessNinjato responds:

Thank you for your honest feedback and I will work on what needs fixing.

Your game have nice graphics but... it's a bit weird to play.

First, can you include a "How to play" screen ? Or telling us how to play in the game description ?
It was a chance i clicked then it made moving my Santa.

Now the big problem of your game is :
When you change to an other layer, Santa don't go right down under himself, he moves a bit to the right, then when he came back to the top, he came back to its first position on the left.

It make the game really not fun to play because you can't aim clearly.

I won't complain after the fact that we can only go down, it can be an original concept. But it can't work great because of the point above.

netcad3d responds:

Thanks for the comments and reviews. As for Santa's mistake when it comes down is a bug that is being solved. In the meantime, a more up-to-date

Sad that you didn't try to do anything with this tech.
The car works well, the physics too.

Now i expected a game and not a tech demo ;)

The game is intesting and the concept is good.
i think the controls would be better with a cross and not two parallel lines but it's my opinion.

Nice.

TheBarberians responds:

Hi, thanks for your feedback. It's a good idea. I will think about that.

What the hell.
The game is kinda good but wow.
That music is killing me.

The hitboxes are not good : the triangle at the end of the first level never touch me but kill me.
And using a physic bug like a gameplay mechanic is really weird (end of levels, we have to be under the plateform to go over it, instead of jumping from the side to reach the top...)

I'm not against hard games, it's ok but when they are made with a good challenge, not things that kill you even if you are good where you are.
When you do hard games, the first thing you have to think is : the player should never think it's the game fault if he loses. It always have to be its own fault because he isn't good enough.

In your case, i always think it's the fault of your game. I still liked some levels i tried but i ragequitted fast.

FlamesAtGames responds:

yo my dude i feel bad for you that you spent time writing that big of a review

this was just a little test thing i did for a school project, and it's literally the first game i ever made.
don't actually expect anything from this.

It's a bit weird to understand what we have to do when we start the game. A tiny tutorial only to say :
- What the game will ask you
- How to answer (how points work)
And that game would be perfect.

Nice job (even if i don't like much the graphics, but the goal of the game is cool and it's well made)

AthleticDesign responds:

Thanks, yes some additional instructions should be presented on/from the front screen. Our goal was to make the game so accessible that instructions were not needed, but you are right - more explicit instructions can't hurt. If you point on the score label on the card, scoring rules will be displayed, but, yea, easy to miss.

The game is good.
It's challenging, the graphics are smooth and cool.

But i miss some sounds, i feel strange facing a so empty context.
The bounce of the balls or the canon, it's akward to see them moving without any sounds.

But overall it's a quite good game :)

aflagames responds:

Thank you for your comment :)

Will think about adding new sounds :)

The ambient is quite cool (even is the graphism could be improved, like the clouds for example).

But the game is buggy : level 2 i can shoot out of the floor limit and i lose my resources :/
And when you understand how to manage well the stock, you can easily go to the end of the game.
Level 3 i did 750 stones and 3 castle in the first play....

But overall, i liked the game for the time i played it. But i'm not i will be back for an other time with it.

Nothing much to say because all of the things has already been said :D
Nice work, very fun game !

Infokub Arcade make cool and hard games since 2013. We are not affraid to challenge players in offering conceptual games, with interesting universes and hardcore levels. We love to feel proud when we achieve a hard task, we want you to feel the same.

Infokub Arcade @grandbrinus

Age 31, Male

Game developer

France

Joined on 7/23/09

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